Can we catch ‘em all?: Generation I: Difference between revisions

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You may have noticed this article does not discuss {{bp|Pokémon data structure in Generation I|data structures}} or {{bp|trade}}. Such factors are best discussed in the context of inter-generational trade beginning in {{bp|Generation II}}. What is most significant about this generation is that it lays the base for how Nintendo communicated Game Freak’s products to their fans. Reality within code and reality within advertising are not the same, and if players do not consider media specific ideologies, the truth is quickly obscured.
You may have noticed this article does not discuss {{bp|Pokémon data structure in Generation I|data structures}} or {{bp|trade}}. Such factors are best discussed in the context of inter-generational trade beginning in {{bp|Generation II}}. What is most significant about this generation is that it lays the base for how Nintendo communicated Game Freak’s products to their fans. Reality within code and reality within advertising are not the same, and if players do not consider media specific ideologies, the truth is quickly obscured.
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