69
edits
No edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
{{CategorizeIn|Columns|11|14}} | {{CategorizeIn|Columns|11|14}} | ||
"Tajiri had a novel idea: to utilize the tsushin keburu [Game Boy Link Cable] for ‘communication’ instead – for exchanges between players in which the objective would be to barter with, rather than eliminate, an opponent by training monsters.” | |||
- Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' | - Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' | ||
Line 41: | Line 41: | ||
[[File:GenIUnofficialVersionTreeV2.png|Generation I Unofficial Version Tree]] | [[File:GenIUnofficialVersionTreeV2.png|Generation I Unofficial Version Tree]] | ||
The diagram | The diagram above demonstrates the actual connections between versions from a media specific, code-based examination. Media archaeology is critical to make sense of the differences between this diagram and the previous, official diagram of versions taken from Nintendo advertisements. | ||
{{bp|Satoshi Tajiri}} released a superior set of games with the original Pocket Monsters titles, but he hand-coded those games over a period of six years. This limitation of resources resulted in well-known {{bp|glitch|glitches}}. The purpose of {{bp|Pokémon Blue Version (Japanese)|''Pocket Monsters: Blue''}} was not a minor aesthetic revision but instead a much-needed overhaul of problematic source code, neutralizing {{bp|glitch|glitches}}. What is so impressive about this version is that such an overhaul had to be invisible; more precisely, these structural changes appear minimal to players but radically altered the structure of the game’s code underneath the surface. | {{bp|Satoshi Tajiri}} released a superior set of games with the original Pocket Monsters titles, but he hand-coded those games over a period of six years. This limitation of resources resulted in well-known {{bp|glitch|glitches}}. The purpose of {{bp|Pokémon Blue Version (Japanese)|''Pocket Monsters: Blue''}} was not a minor aesthetic revision but instead a much-needed overhaul of problematic source code, neutralizing {{bp|glitch|glitches}}. What is so impressive about this version is that such an overhaul had to be invisible; more precisely, these structural changes appear minimal to players but radically altered the structure of the game’s code underneath the surface. |
edits