Can we catch ‘em all?: Generation VI: Difference between revisions

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userlink=User:ArchivistGeek |
userlink=User:ArchivistGeek |
tagline=Versions, remakes, and media archaeology |
tagline=Versions, remakes, and media archaeology |
blurb=In the seventh of seven articles, Pokémon Professor and Archaeologist Becca takes you on a journey into Generation VI core series games through the lens of media archaeology. }}
blurb=In the seventh of seven articles, Pokémon Professor and Archaeologist Becks takes you on a journey into Generation VI core series games through the lens of media archaeology. }}
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What is constant to the series, though? That is something media archeology doesn’t need to shine the light on. No matter what the future holds, at the core of Pokémon is the simplest of concepts: a coming of age through an epic quest, bonds of companionship, challenge and discovery, and the acquisition of knowledge. As long as Pokémon core series games continue to encourage us to be the very best, they will always continue to be cherished by its fans, and I welcome whatever innovations frame these age-old concepts in a new light.
What is constant to the series, though? That is something media archeology doesn’t need to shine the light on. No matter what the future holds, at the core of Pokémon is the simplest of concepts: a coming of age through an epic quest, bonds of companionship, challenge and discovery, and the acquisition of knowledge. As long as Pokémon core series games continue to encourage us to be the very best, they will always continue to be cherished by its fans, and I welcome whatever innovations frame these age-old concepts in a new light.


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