Compare & Contrast: The Final Fantasy Legend: Difference between revisions

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The bosses of each world are known as the four fiends in-game (Ashura, their master, is known as the Archfiend), and are based off the Ssu-Ling of Chinese Mythology. They all are supposed to have these noble characteristics about them, but the versions in The Final Fantasy Legend are the exact opposite! For example, Su-Zaku is supposed to be a selective and noble bird, and all who see him are truly fortunate. Ho-Oh might be loosely based off him. But, the Su-Zaku in The Final Fantasy Legend has destroyed his entire world, and anyone above ground will likely encounter him within two or three steps. That's not selective or noble at all, and you're certainly not fortunate if you encounter him!
The bosses of each world are known as the four fiends in-game (Ashura, their master, is known as the Archfiend), and are based off the Ssu-Ling of Chinese Mythology. They all are supposed to have these noble characteristics about them, but the versions in The Final Fantasy Legend are the exact opposite! For example, Su-Zaku is supposed to be a selective and noble bird, and all who see him are truly fortunate. Ho-Oh might be loosely based off him. But, the Su-Zaku in The Final Fantasy Legend has destroyed his entire world, and anyone above ground will likely encounter him within two or three steps. That's not selective or noble at all, and you're certainly not fortunate if you encounter him!


There's tons of tiny and sometimes freaky little details in the game. For example, in some of the side-worlds, Ashura is touted as a savior. Similarly, in the Japanese versions, the Ssu-Ling are referred to as the "four heavenly kings" by some and "demons" by others. The most screwed up twist comes at the end of the game, when you meet up with "The Creator", and the purpose of existence is revealed. I could go on and on about this, but I won't, for your sake. Let's just say "it's a rare example of subtlety in a game" and leave it at that.
The plot is pretty light, but the attention to detail is greater than most modern games. For example, in some of the side-worlds, Ashura and the Ssu-Ling are touted as saviors, the latter occasionally as "four heavenly kings" in the Japanese version. The side-worlds are home to many extremes, either the citizens being too content or too oppressed to do anything. Perhaps most disturbing at all is at the very end, when you meet up with "The Creator", and the purpose of existence is revealed. I could go on and on about this, but I won't, for your sake.  


==The Battles==
==The Battles==
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