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The premise of this game, as suggested by the subtitles, is that of exploration, as opposed to rescue in the original Pokémon Mystery Dungeon. The impetus appears to be a stone fragment which is thought to form the gateway to legendary locations and/or treasure. As before, the player is subjected to a personality test at the beginning of the game, which determines which Pokémon the player will be in the Pokémon world. Among the '''16''' available player characters are {{p|Munchlax}}, {{p|Pikachu}}, {{p|Piplup}}, {{p|Chimchar}} and {{p|Turtwig}}. | The premise of this game, as suggested by the subtitles, is that of exploration, as opposed to rescue in the original Pokémon Mystery Dungeon. The impetus appears to be a stone fragment which is thought to form the gateway to legendary locations and/or treasure. As before, the player is subjected to a personality test at the beginning of the game, which determines which Pokémon the player will be in the Pokémon world. Among the '''16''' available player characters are {{p|Munchlax}}, {{p|Pikachu}}, {{p|Piplup}}, {{p|Chimchar}} and {{p|Turtwig}}. | ||
A new game mechanic | A new game mechanic is ''guilds''. In order to form a great exploration party, the player must train, and to train, the player must enter a guild. The guild master is a {{p|Wigglytuff}}, and its right-hand man is a noisy {{p|Chatot}}. Other guild members include a {{p|Bidoof}}. On the other hand, as in all previous Mystery Dungeon games, the defining feature is the random dungeons players execute their quests in. | ||
More will be revealed in the next issue of CoroCoro. | More will be revealed in the next issue of CoroCoro. |