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[[Image:E3_2005_IGN_NR.jpg|thumb|right|The Nintendo Revolution (Image from IGN/Gamespy)]]
[[Image:E3_2005_IGN_NR.jpg|thumb|right|The Nintendo Revolution (Image from IGN/Gamespy)]]
Details have begun to emerge regarding Nintendo’s “Revolution”-ary fourth gaming console.  The machine’s basic design and specifications have been revealed at the E3 convention.  The feature color is black with an iridescent blue light on the front of the console; however, the machine at launch may come in as many as five colors.  The graphics engine is also said to be vastly improved over the GameCube.
Details have begun to emerge regarding Nintendo’s “Revolution”-ary fourth gaming console.  The machine’s basic design and specifications have been revealed at the E3 convention.  The feature color is black with an iridescent blue light on the front of the console; however, a total of five colors (black, red, silver, white, and green) appear to be available [http://media.cube.ign.com/articles/615/615030/img_2795078.html]. 
Sporting graphics which in actual play are “two to three times more powerful than GameCube,” according to Nintendo, the Revolution is already anxiously awaited by fans.  In contrast, Microsoft repots the Xbox 360 having 13-15 times more powerful graphics processing than the original Xbox, and the PlayStation3 is reported to be approximately 35 times more powerful than the PlayStation2.  However, these numbers typically reflect polygon display numbers in a testing environment and are not actually attainable in true gameplay.
Sporting graphics which in actual play are “two to three times more powerful than GameCube,” according to Nintendo, the Revolution is already anxiously awaited by fans.  In contrast, Microsoft repots the Xbox 360 having 13-15 times more powerful graphics processing than the original Xbox, and the PlayStation3 is reported to be approximately 35 times more powerful than the PlayStation2.  However, these numbers typically reflect polygon display numbers in a testing environment and are not actually attainable in true gameplay.