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Can we catch ‘em all?

117 bytes removed, 06:37, 7 November 2014
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In many ways, Pokémon fans have an advantage over many other fan groups. Our franchise focuses on the infinite power of knowledge. We don’t just collect Pokémon; we collect Pokémon ''data''. Like a living {{bp|Pokédex}}, each one of us soaks up as much knowledge as we can, and when that knowledge becomes too much for one person, we turn to communal storage such as {{bp|Bulbapedia}}. To be a Pokémon fan is to be immersed in a culture that requires discipline, study, and teamwork to try and be the very best. That we have so much fun while gathering that knowledge only proves the resilience and abilities this franchise has to offer.
So let’s turn the tables a bit and use one media studies theory to help us in our struggle: media archaeology. This field attempts to understand media through its technology rather than its content, or rather to process content through the lens of ''media specificity''. For example, let’s say we wanted to study the United States release of {{bp|Pokémon Red and Blue Versions|''Pokémon Red Version''}}.
For example, let’s say we wanted to study the United States release of {{bp|Pokémon Red and Blue Versions|Pokémon Red Version}}.
[[File:Red_EN_boxart.jpg|thumb|Pokémon Red Version]]
One major advantage to media archaeology as a process of study is that it gives us a chance to look at one of the more infuriating or challenging (depending on how you look at it) aspects of {{bp|core series|core series Pokémon games}}: versions. On the surface, versions don’t appear too complicated, seeing as the series generally follows a similar release model. Each {{bp|generation}} of core series games begins with a pair of games, generally identical other than a few alterations, followed by a third solitary version with additional tweaks. Sometimes, a paired set of remakes from a previous generation is released, as well. There are exceptions such as {{bp|Generation V}}.<ref>{{bp|Core series|"Core series," Bulbapedia.}}</ref> For much of the franchise’s history, games have been released in four to five languages: Japanese, Korean, English, French, Italian, German, and Spanish. The general order of release begins in {{bp|Pokémon in Japan|Japan}}, followed by {{bp|Pokémon in South Korea|South Korea}} (when included), moving to {{bp|Pokémon in the United States|North America}} and {{bp|Pokémon in Australia|Australia}}/{{bp|Pokémon in New Zealand|New Zealand}}, and finally in {{bp|Pokémon in France|France}}, {{bp|Pokémon in Italy|Italy}}, {{bp|Pokémon in Germany|Germany}}, and {{bp|Pokémon in Spain|Spain}}.
In reality, the connections between versions are much more complicated, and media archaeology gives us the tools to understand alterations to the code itself. This gives fans the ability to understand the games in entirely new ways, and nowhere is this more apparent than in remakes. If we took Game Freak and Nintendo at face value, we might assume that {{bp|Pokémon FireRed and LeafGreen Versions|''Pokémon FireRed Version'' and ''LeafGreen Version''}} are remakes of {{bp|Pokémon Red and Green Versions|''Pocket Monsters: Red'' and ''Green''}}. By using media archaeology and digging into the code, we discover that the remakes are actually remakes of {{bp|Pokémon Ruby and Sapphire Versions|''Pokémon Ruby Version'' and ''Sapphire Version''}} with the older audiovisual content painted on top of the newer game engine. Media archaeology gives us the tools to peek under the mainframe of versions and remakes and truly grasp why they work.
[[File:Confusion_status_III.png|thumb|Confusion: not Justjust for Pokémon!]]
You might ask yourself, who cares about all these connections when we can spend our time playing Pokémon? Surprisingly, as fans we can learn a lot from these sorts of examinations. By having a better grasp of version connections, we can exploit inter-generational {{bp|trade}} more easily, ensuring we are able to {{bp|Gotta Catch ‘em All|catch ‘em all}}. By looking at data structures influenced by platform specificity, we can take advantage of {{bp|Glitch|glitches}} to build a more powerful team of Pokémon and defeat our enemies in battle. Perhaps most importantly, as fans we can truly comprehend Pokémon not as Game Freak or Nintendo want us to comprehend them, but instead on our own terms. We can control our knowledge of these games in ways we never could before.