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Can we catch ‘em all?: Generation V

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</ref> and Europe<ref></ref> throughout 2011. One month after the final release within this group, South Korea received its own localizations of {{bp|Pokémon Black and White Versions|Pocket Monsters: Black and White}}.<ref></ref>
What followed was unique in the history of the Pokémon {{bp|core series}}. According to {{bp|Junichi Masuda}}, ana unspecifiedkey (and ultimately unused)system game mechanic required a pair of sequels rather than the standard release model.<ref></ref> This increased the number of titles to follow, but it does not explain why the second pair was developed as a narrative sequel rather than a reinterpretation of the previous paired titles. Regardless of the rationale, {{bp|Pokémon Black 2 and White 2 Versions|Pocket Monsters: Black 2 and White 2}} were released to Japanese audiences in 2012.<ref></ref> Renamed {{bp|Pokémon Black 2 and White 2 Versions|Pokémon Black 2 and White 2}}, the games were quickly released in North America,<ref></ref> Australia,<ref></ref> and Europe.<ref></ref> South Korea followed soon after, retaining the original Japanese title.<ref></ref>
According to Nintendo, then, the diagram to the right demonstrates the release pattern of {{bp|Generation V}}.
Numerous ties to various {{bp|Generation IV}} titles exist within the code of Pokémon Black and White. For example, the original logos of {{bp|Pokémon Diamond and Pearl Versions|Pokémon Diamond and Pearl}} remain. These logos were not retained in any version of {{bp|Pokémon Platinum Version|Pokémon Platinum}} or of {{bp|Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver}}. Hidden in the {{bp|Nintendo Wi-Fi Connection}} screen are graphics first used for the Japanese {{bp|Pokémon Platinum Version|Pocket Monsters Platinum}} but later included, though hidden, in all versions of {{bp|Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold and SoulSilver}}. Also included is an unused tileset from {{bp|Pokémon Diamond and Pearl Versions|Pocket Monsters: Diamond and Pearl}} that was left in all further {{bp|Generation IV}} releases.<ref name=émon_Black_and_White>émon_Black_and_White</ref> Without further information from Nintendo, it is impossible to know which if any of these titles is the basis of {{bp|Pokémon Black and White Versions|Pokémon Black and White}}.
Yet {{bp|Generation IV}} is not the oldest influence on {{bp|Generation V}}. In fact, every key item icon utilized since {{bp|Generation III}} is unused and hidden in the code of {{bp|Pokémon Black and White Versions|Pokémon Black and White}}. What is surprising is that much of this data has been unused for several generations. The God Stone, for example, was last used in {{bp|Generation III}}. These tiny remnants of the past, taken from an era before {{bp|Nintendo DS}} was even created, are fragments of a time gone by.
In contrast, digging into the code of {{bp|Pokémon Black 2 and White 2 Versions|Pokémon Black 2 and White 2}} reinforces Nintendo’s descriptions of the titles. They are indeed sequels or, at the very least, the code is based on the paired titles that preceded them. Unused audiovisual code from {{bp|Pokémon Black and White Versions|Pokémon Black and White}} remain hidden, though unused. For example, the opening title screen music from the earlier games is included. Three maps associated with {{bp|Unova Route 10|Route 10}}, an area removed for the addition of {{bp|Humilau City}}, partially remain even though scripts, text, and wild Pokémon data have been removed.<ref>émon_Black_2_and_White_2</ref>