Can we catch ‘em all?: Generation VI: Difference between revisions

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blurb=In the seventh of seven articles, Pokémon Professor and Archaeologist Becca takes you on a journey into Generation VI core series games through the lens of media archaeology. }}
blurb=In the seventh of seven articles, Pokémon Professor and Archaeologist Becca takes you on a journey into Generation VI core series games through the lens of media archaeology. }}
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“What makes Pokémon at once a container of the past and a medium for millennial relation-building are the pocket monsters themselves: creatures that border between the practical, everyday, capitalistic and the fantastic, extraordinary, communitarian.”- Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' <ref name="Millennial Monsters"> Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' (Berkeley: University of California Press, 2006).</ref>
“What makes Pokémon at once a container of the past and a medium for millennial relation-building are the pocket monsters themselves: creatures that border between the practical, everyday, capitalistic and the fantastic, extraordinary, communitarian.”- Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' <ref name="Millennial Monsters"> Anne Allison, ''Millennial Monsters: Japanese Toys and the Global Imagination'' (Berkeley: University of California Press, 2006).</ref>
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