Bulbagraphic:Is an RS Remake Really Necessary?: Difference between revisions

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Comparing Generation I to Generation III is like comparing a {{wp|Ford Model T}} to a car built in 1995. The list of differences between the two is extensive, and both the big differences (the addition of two types, the un-breaking of the Psychic Type, the Special split, {{bp|natures}}, {{bp|abilities}}, etc.) and the small ones (the addition of the {{bp|Running Shoes}}, the overall aesthetic upgrade, the addition of {{bp|Contests}} i.e., distractions from the main game; etc.) contribute to a present-day version that is only vaguely related to the previous one in the eye of an outsider. Extending that analogy, Generation V is a car built in present day. Sure, it’s different from the car from 1995 – likely manifesting itself the form of mp3 players in the place of tape decks, better fuel economy, better crash protection – but the similarities outweigh the differences. Same goes for Generations III and V. Whether we like it or not, Generations {{bp|Generation IV|IV}} and V were built upon III’s template, with the Physical/Special Split and Reusable {{bp|TMs}} proving to be the only technical differences . Between the base mechanics, the addition of Contests, the overall aesthetic (aside from Gen IV/V’s 3D rendering), and even the story, Gens III and V are closer than two games released eight years apart are normally expected to be.
Comparing Generation I to Generation III is like comparing a {{wp|Ford Model T}} to a car built in 1995. The list of differences between the two is extensive, and both the big differences (the addition of two types, the un-breaking of the Psychic Type, the Special split, {{bp|natures}}, {{bp|abilities}}, etc.) and the small ones (the addition of the {{bp|Running Shoes}}, the overall aesthetic upgrade, the addition of {{bp|Contests}} i.e., distractions from the main game; etc.) contribute to a present-day version that is only vaguely related to the previous one in the eye of an outsider. Extending that analogy, Generation V is a car built in present day. Sure, it’s different from the car from 1995 – likely manifesting itself the form of mp3 players in the place of tape decks, better fuel economy, better crash protection – but the similarities outweigh the differences. Same goes for Generations III and V. Whether we like it or not, Generations {{bp|Generation IV|IV}} and V were built upon III’s template, with the Physical/Special Split and Reusable {{bp|TMs}} proving to be the only technical differences . Between the base mechanics, the addition of Contests, the overall aesthetic (aside from Gen IV/V’s 3D rendering), and even the story, Gens III and V are closer than two games released eight years apart are normally expected to be.


[[File:FireRed EN US boxart.png|thumb|200px|right|''Pokémon FireRed'', one of the first remakes]]
[[File:FireRed EN boxart.png|thumb|200px|right|''Pokémon FireRed'', one of the first remakes]]


2) We can still (technically) connect to Gen III
2) We can still (technically) connect to Gen III