Bulbagraphic:Is an RS Remake Really Necessary?: Difference between revisions

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When {{game|FireRed and LeafGreen}} were first announced, they marked the initiation of an unspoken – and largely unwritten – contract between {{bp|Game Freak}} and the Pokémon fandom. The decision to revisit the generation that started it all implicitly stated, “we plan to sell your nostalgia back to you." Game Freak knew that the majority of their fan base, either openly or secretly, yearned for a return to the days of old, and sent them FRLG as appeasement. This is generally how remakes are engineered; while those who did not experience the original the first time around form a sizable portion of the target audience, the numbers of those who did experience it before (and who therefore will want to experience their memories in the present tense) far exceed those of the newer fans. As such, remakes are an incredibly specific form of fanservice.
When {{game|FireRed and LeafGreen}} were first announced, they marked the initiation of an unspoken – and largely unwritten – contract between {{bp|Game Freak}} and the Pokémon fandom. The decision to revisit the generation that started it all implicitly stated, “we plan to sell your nostalgia back to you." Game Freak knew that the majority of their fan base, either openly or secretly, yearned for a return to the days of old, and sent them FRLG as appeasement. This is generally how remakes are engineered; while those who did not experience the original the first time around form a sizable portion of the target audience, the numbers of those who did experience it before (and who therefore will want to experience their memories in the present tense) far exceed those of the newer fans. As such, remakes are an incredibly specific form of fanservice.
[[File:Ruby EN boxart.png|thumb|200px|left|Does ''Pokémon Ruby'' need a remake?]]


At any rate, when Game Freak initiated the aforementioned agreement with the Pokémon fan base, it released FireRed and LeafGreen as part of the tail end of {{bp|Generation III}}. The following generation, the agreement continued with {{game|HeartGold and SoulSilver}}, further solidifying the validity of that unspoken promise. Now, with {{bp|Generation V}} upon us, and two generations of remakes behind us, it seems that, more likely than not, we are going to be treated to remakes of {{game|Ruby and Sapphire.}}
At any rate, when Game Freak initiated the aforementioned agreement with the Pokémon fan base, it released FireRed and LeafGreen as part of the tail end of {{bp|Generation III}}. The following generation, the agreement continued with {{game|HeartGold and SoulSilver}}, further solidifying the validity of that unspoken promise. Now, with {{bp|Generation V}} upon us, and two generations of remakes behind us, it seems that, more likely than not, we are going to be treated to remakes of {{game|Ruby and Sapphire.}}
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1) We are closer to Generation III now than we were to {{bp|Generation I}} eight years ago.
1) We are closer to Generation III now than we were to {{bp|Generation I}} eight years ago.


Comparing Generation I to Generation III is like comparing a {{wp|Ford Model T}} to a car built in 1995. The list of differences between the two is extensive, and both the big differences (the addition of two types, the un-breaking of the Psychic Type, the Special split, {{bp|natures}}, {{bp|abilities}}, etc.) and the small ones (the addition of the {{bp|Running Shoes}}, the overall aesthetic upgrade, the addition of {{bp|Contests}} i.e., distractions from the main game; etc.) contribute to a present-day version that is only vaguely related to the previous one in the eye of an outsider. Extending that analogy, Generation V is a car built in present day. Sure, it’s different from the car from 1995 – likely manifesting itself the form of mp3 players in the place of tape decks, better fuel economy, better crash protection – but the similarities outweigh the differences. Same goes for Generations III and V. Whether we like it or not, Generations IV and V were built upon III’s template, with the Physical/Special Split and Reusable TMs proving to be the only technical differences . Between the base mechanics, the addition of Contests, the overall aesthetic (aside from Gen IV/V’s 3D rendering), and even the story, Gens III and V are closer than two games released eight years apart are normally expected to be.
Comparing Generation I to Generation III is like comparing a {{wp|Ford Model T}} to a car built in 1995. The list of differences between the two is extensive, and both the big differences (the addition of two types, the un-breaking of the Psychic Type, the Special split, {{bp|natures}}, {{bp|abilities}}, etc.) and the small ones (the addition of the {{bp|Running Shoes}}, the overall aesthetic upgrade, the addition of {{bp|Contests}} i.e., distractions from the main game; etc.) contribute to a present-day version that is only vaguely related to the previous one in the eye of an outsider. Extending that analogy, Generation V is a car built in present day. Sure, it’s different from the car from 1995 – likely manifesting itself the form of mp3 players in the place of tape decks, better fuel economy, better crash protection – but the similarities outweigh the differences. Same goes for Generations III and V. Whether we like it or not, Generations {{bp|Generation IV|IV}} and V were built upon III’s template, with the Physical/Special Split and Reusable {{bp|TMs}} proving to be the only technical differences . Between the base mechanics, the addition of Contests, the overall aesthetic (aside from Gen IV/V’s 3D rendering), and even the story, Gens III and V are closer than two games released eight years apart are normally expected to be.
 
[[File:FireRed EN US boxart.png|thumb|200px|right|''Pokémon FireRed'', one of the first remakes]]


2) We can still (technically) connect to Gen III
2) We can still (technically) connect to Gen III